![]() Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer 1999).(lost Commodore 64 port of NES platformer existence unconfirmed 1986) 3 (lost Japanese prototype of NES platformer 1987-1988) Super Mario 64 (partially found Spaceworld '95 demo of Nintendo 64 3D platformer 1995).(lost early builds of Nintendo DS 2D platformer 2004-2006) Mario Takes America (lost build of cancelled Philips CD-i edutainment game 1992-1994).Mario Motors (lost build of unreleased Nintendo DS racer early 2000s).Mario Kart XXL (lost Game Boy Advance tech demo 2004). ![]() Mario's Face (lost Nintendo DS tech demo 2004).Mario Demo (lost Virtual Boy tech demo 1994).Mario's Castle (lost build of cancelled game on Nintendo's "Project Atlantis" handheld console existence unconfirmed 1995-1998).Mario Artist (lost builds of unreleased Nintendo 64DD games 1999-2000).BS Super Mario Collection (partially lost Satellaview broadcast versions of compilation platformer 1997-1998).Though it's unknown if Super Mario 128 was actually fully developed as a game, the original tech demo hasn't resurfaced or has been leaked to the internet and all that remains of the tech demo are video recordings and screenshots of the demo at SpaceWorld 2000. In 2007, Miyamoto said after his keynote speech that Super Mario 128 was turned into the Pikmin games. ![]() In 2006, Miyamoto confirmed that Super Mario 128 was cancelled, but many elements of the demo were used in Metroid Prime, Super Mario Galaxy, and The Legend of Zelda: Twilight Princess. That same year, Miyamoto gave some information on the game he said that Mario would be in a game with a new character by his side and that it would not be on the GameCube but on the Wii. In 2005 Reggie Fils-Aime said that Super Mario 128 would make an appearance at E3, but it did not. The Marios could manipulate the terrain by bringing the structure up and down, and they could also change the board to a pizza. The tech demo was intended to test the large amounts of bots that the GameCube could handle, a deed that was nearly impossible for the Nintendo 64. The tech demo featured 128 Marios in the game. ![]()
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